The ice age has long gone, and so have the species belonging to that period — but thanks to augmented reality art and technology, you can get to know these animals up close and personal today.
A collaboration between the University of Southern California (USC), the Natural History Museum (NHM) of Los Angeles County, and the La Brea Tar Pits and Museum, this AR project features prehistoric species found at the site of the La Brea Tar Pits.
With the help of a development firm, the three teams constructed 13 models of ice age animals, aptly termed paleoart in the study, and deployed them as augmented reality art on several platforms like Snapchat and Instagram.
However, the team didn’t put this project together just so we could see gigantic creatures roam in our homes. One of their key goals is to debunk misconceptions surrounding these animals and to communicate legitimate findings through AR paleoart.
Scientifically Accurate Augmented Reality Art: How 13 Different Ice Age Animals Were Designed
Ice age animals, as represented in popular media, may not have been entirely based on facts.
A paleontologist even commented on the fourth installment of the Ice Age franchise, saying some of the animals in the film didn’t exist during the same period, The Guardian reports. But it’s unsurprising — and even expected — for artists to take creative liberties with how they represent prehistoric animals physically. They don’t have a lot of data to work with yet.
So through paleoart, the researchers of the La Brea Tar Pits project aimed to convey realistic portrayals of ice age animals based on what paleontologists had discovered so far.
In their article La Brea Tar Pits Paleoart, they explained the power paleoart holds in communicating scientific concepts. They argue paleoart can be a mode of teaching, something that requires careful review. So, they designed low-poly models of 13 animals from the ice age.
How Low-Poly Models Encourage Accuracy
Our blog post on 3D modeling techniques for games defines low-poly models as 3D models with large polygons. Because of their low polygon count, the models look rather low-res and even cartoonish.
If that’s the case, then doesn’t that make the AR paleoart less realistic?
There are two primary reasons why the researchers believed low-poly models properly represent the animals. For one, the features they incorporated into the models are the only features paleontologists are sure of today. Without adding extraneous details to them, the study gives us a more authentic representation of the animals.
And secondly, low-poly models allow other researchers to build up on the paleoart and integrate future findings into the models easily. This approach acknowledges the ever-expanding body of information paleontology has yet to uncover.
But aside from these, making low-poly AR models of the animals enables the study to reach a wider audience. Because low-poly models are more manageable for devices to process, smartphones and mobile devices can access them with zero problems.
Augmented reality technology is one of the most accessible ways to view digital art. And it applies to these ice age species, too. With the help of the mobile gadgets we have today, possibilities abound for where and how users can access them.
Learn how to bring the AR paleoart into your homes with NHM’s article Mammoths, Meet the Metaverse.
The Different Ways We Can Engage with the Digital Ice Age Animals as Augmented Reality Art
Aside from social media filters, the teams behind the AR paleoart project emphasized how easily others can integrate the models into different platforms.
William Swartout, a co-author of the study and the chief technology officer at the USC Institute for Creative Technologies, says there are a number of ways others can engage with their art. It’s not exclusive to their project. “It can be used on the web, in AR, in Snapchat filters, in videos and potentially in games,” he said in a press release on USC’s collaboration with the LA National History Museum. “There is a high engagement value in being able to bring the same art to people in many forms.”
So, what are the other ways in which we can potentially see these ice age animals applied as augmented reality art?
- Museums: Of course, this research results from a grant “designed to help museum visitors learn core concepts…and correct misconceptions,” the study says. Those who can drop by the NHM in LA can download the Sketchfab app. Through this app, they can view the AR paleoart, an article in USC’s website says. They can even compare fossil collections to the paleoart by scanning a QR code. Other museums may even use the paleoart from the study.
- Video Games: As Swartout mentioned, their models have potential in the gaming industry. Plus, because of how easy it is to integrate them into software applications, it’s even possible to have these species in metaverse gaming platforms.
- eLearning: Augmented reality art is an excellent tool for remote and virtual learning, so it’s no surprise that learning about ice age animals with this approach sounds like a match made in heaven. After all, minimizing misconceptions is one of the benefits of AR art in eLearning.
Educational AR: The Future of eLearning?
It’s clear that this technology’s applications go far beyond AR marketing.
Apart from the uses augmented reality has in business, AR significantly impacts the fields of art and education. It brings us closer to things we can no longer see for ourselves or concepts we don’t have access to. Plus, augmented reality art is widely shareable, making it a great tool for spreading awareness and preventing misinformation.
The University of Southern California (USC), the Natural History Museum (NHM) of Los Angeles County, and the La Brea Tar Pits and Museum collaborated to design 13 scientifically accurate paleoart of animals from the ice age, like the western camel and the dire wolf.
Their goal is to spread awareness and reduce misconceptions about the prehistoric animals’ features, as popular media often misrepresents them.
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