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3D Artist


  •  Should have strong modelling and texturing skills 
  • Proficient in Maya / 3DSMax / Blender, Z-Brush, Substance Designer/ Painter
    and Photoshop
  • Experience with Unity/Unreal Game Engine, and 3D Animation is a plus


  • Deliver high quality models with minimal supervision from leads and little
    feedback from client
  • Ability to work on small to medium projects with introduction to other projects
  • Deliver project deliverables on time
  • Follow direction and coaching from Lead Artist and little interaction with clients
  • Communicate well with other team members and takes the initiative to ask
    questions to the clients
  • Communicates well with the entire team and proactively gives solutions to issues

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