You Need Virtual Reality Art for Your E-Learning Course, and Here’s Why

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We perceive art in virtual reality to be an exciting technological advancement most useful to video games and entertainment pieces.

It’s true; virtual reality is fun — it brings you to an entirely different world, and it lets you interact with realistic characters and objects. All this without you setting foot in the outside world. 

But there is more to virtual reality art than meets the eye. Researchers from the University of Maryland (UMD) found people recall things much better when data’s introduced to them in a virtual environment than in the usual mouse-controlled, desktop display setup. The researchers presented the information in a memory-palace style, allowing participants to view the environment randomly and freely.

So if you’re not seeing the results you want your e-learning course to produce, then virtual reality could be the change your digital product needs.

How Virtual Reality Art Helps Students Learn Better

It’s no surprise that video games and entertainment media are the first to use virtual reality art. Its main technical characteristics, which digital artist Craig Barr specifies as believability, interactiveness, capacity for exploration, and immersiveness, make for a highly enjoyable experience. 

Apply these concepts to an e-learning course, and you get an audience that’s more engaged than ever. In the same study conducted by UMD researchers, the following results show how effective virtual reality is for recall:

  • The virtual reality approach showed an almost 9% improvement in recall accuracy among the 40 participants.
  • A total of 16 participants recalled information better by 10% when immersed in the virtual reality environment.
  • About 95% of participants easily navigated the virtual environment, showing its potential for intuitive use.

To add to these findings, technology integrator Jon Spike shared during IDEAcon 2020 some of his recommendations that will help applications using virtual reality-based e-learning engage students better. These recommendations include collaboration, narratives, and puzzles. 

His presentation’s main example, Keep Talking And Nobody Explodes, illustrates how virtual reality art adds value to students’ learning experience. Not only does the application allow users to solve a puzzle, but it also requires them to collaborate to defuse the bomb accurately and on time in a very engaging way.

BuzzFeed Multiplayer films experts coordinating to defuse the bomb in Keep Talking And Nobody Explodes

By incorporating Spike’s recommendations into your e-learning course and maximizing the main characteristics of virtual reality art, you get an audience who will be able to internalize your course better, as well as have fun the entire time they’re learning.

Applications of Virtual Reality Art Graphics in E-Learning Today

Now that you know how virtual reality art helps people learn, particularly when it comes to engagement and recall, you’re probably wondering if this approach is the norm. 

While organizations have started using virtual reality to instill new knowledge into learners, this practice is not yet as widespread as you’d expect. However, some industries have been using VR technology — sometimes out of necessity.

Studying Spaces through Virtual Reality Art

Visiting certain sites is hampered not only by travel restrictions today — some historical places are physically impossible to reach. Destruction, whether caused by war, natural calamities, or time, has plagued culturally and historically rich sites, preventing learners of history and archaeology from seeing these spaces with their own eyes.

Because of this lack of access, learning institutions like Yale have turned to virtual reality to replicate these places and allow students to explore them as realistically as possible.

Yale illustrates the importance of virtual reality art in e-learning

Of course, this learning approach still needs assistance from instructors. Or perhaps built-in guides. This will help students internalize the correct information.

And with virtual reality’s ability to inspire interaction and exploration, it can promote an upward trend in a person’s learning curve, researcher and academic Linda Daniela says in her paper Virtual Museums as Learning Agents.

Virtual Reality Art in Healthcare

Time and again, new studies report the same thing — virtual reality and 3D digital art help medical students understand subjects better. Medicine is a highly complex field that greatly requires accuracy. No wonder, then, that virtual reality has been used as a supplementary tool in medical training. 

Several studies have shown that:

Medical training, however, is not the only advantage virtual reality art brings in the field of healthcare. Therapy programs have begun to use virtual reality technology to help patients cope with anxiety disorders, PTSD, and even surgeries.

The BBC reports the story of a surgeon in Mexico City who, instead of administering sedatives, transported his patient to Machu Picchu with virtual reality art.

What happens is astounding.

The patient’s blood pressure dropped during the sedative-free surgery. And it’s all because she traveled to an immersive world, despite being in a white hospital gown surrounded by medical equipment.

Through virtual reality art, patients can recalibrate the way their brains process events. As a result, they can learn new thought patterns and potentially adopt healthier behaviors.

Image credits to Pexels

How You Can Create A Visually Stunning, Effective, and Immersive E-Learning Course with Virtual Reality Art

At this point, you’re probably wondering how your e-learning course can take advantage of this wonderful piece of technology. 

In order to create compelling virtual reality art that supports your audience’s e-learning endeavors, you need the following items:

  • A solid background in 3D digital art creation
  • The proper software and hardware 
  • An understanding of how virtual reality art assets behave with the technology they’re intended for
  • A grasp of how these art assets will interact with the end-user
  • And a good eye for art and detail

You will also need to fulfill several steps to get your virtual reality art to display the right balance of functionality and creativity. It has to be correct to be believable and artistic enough to be engaging

What kind of steps are generally involved in the process toward VR art assets? For one, you have to know how to model and sculpt as finely as possible on various 3D art software. Details are important for an immersive experience.

Next, you will need to make sure these virtual reality art graphics are optimized. This will prevent users from experiencing slowness on your VR application.

Then, you need to add the right textures, colors, and shading to your VR art assets, too.

There’s a lot of skill and experience needed for you to render virtual reality art.

But you don’t have to develop your e-learning course on your own.

Three-dimensional graphic artists are the backbone of any VR application. These creatives are the “experience architects” who are responsible for crafting worlds, objects, and characters users see. 

Without a highly skilled 3D artist by your side, you probably won’t see the results you’ve been hoping your virtual reality-based e-learning course will produce.

So if you want your course to immerse, engage, and leave a lasting impression, get a 3D digital art team who is as experienced as they are talented.

Want your e-learning course to engage learners better? Outsource your virtual reality art development to NarraSoft to achieve this goal! Message our chatbox, fill out the contact form, or send us an email at sales@narrasoft.com! Get amazing virtual reality art assets with zero hassle.

Justine Jordan

Justine Jordan is a content and copy writer. She has written for a popular business daily in the Philippines and for various startups across the globe before transitioning to work for NarraSoft. She graduated cum laude from the University of the Philippines-Diliman with a bachelor's degree in journalism.