Pilot your Doomwheel as it rattles through the battlefield at breakneck speeds in this fast-paced infinite arcade adventure. Dwarves got you down? Doomwheel. Rival clans done you wrong? Doomwheel. Goblin grief? Doomwheel. Shatter, skewer, shock and bounce foes of all shapes and sizes as you claw out territory for yourself across the Old World. Develop […]
Continue readingAward Winning Mobile Game Illustrates the Growing Influence of Indie Studios
As the computer gaming space evolves, new technologies and platforms continue to democratize the industry. This leveling playing field is allowing smaller independent studios to compete more effectively with larger, more traditional gaming companies like Electronic Arts, Activision Blizzard and Ubisoft. And as these behemoth companies spend more resources on mobile gaming, the smaller indie […]
Continue readingThe Impact of Outsourcing on the Gaming Industry
Why are more and more game companies outsourcing some of their tasks, and what does that mean for an industry now worth $75 billion? For most game companies, outsourcing is all about getting a better handle on managing work and cash flow effectively. And one way to achieve those goals is by having a “liquid […]
Continue readingCan an Outsourcing Company Save My Video Game Art Project?
Many computer game art projects begin with an estimate created by well-meaning employees. However, by no fault of their own, sometimes these projects end up going awry. Whether it is the creative staff changing the game design or a key artist taking another job at a competitor’s studio or the estimate simply failing to consider […]
Continue readingWhat Makes Unity Engine Popular Among Today’s Game Developers
Unity is one of the most popular third-party game engines today. In fact, it is the go-to game development solution of about 45% of the world’s developers. It was also used in creating 34% of the top 1,000 free mobile games. So, what makes Unity the most used game engine? Read on to find out. User-Friendly […]
Continue readingI Still Can’t Rescue the Princess! ;)
My sister sent this picture to me. It’s me losing at Super Mario Brothers on an 8-bit Nintendo Entertainment System (circa 1985). What is completely ironic about this, is the fact I ended up starting a company (NarraSoft) seven years ago which in part caters to the video game development market. I am still terrible […]
Continue readingThe Role of Concept Art in Game Development
Concept art translates an initial idea into an actual, physical thing. In game development, it sort of provides the basic framework from which a full-fledged product will be based on. While the final artwork almost always doesn’t look like the initial design, concept art still has an important role in the creation of any type of […]
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